Wednesday, December 28, 2011
Ho ho ho
Is it a broken clock or a minute hand trying to catch up? A deal saver, et tu Brute (after Brutus joins the slew of dinner-party cancellations)?
IT'S NEITHER.
Friday, September 16, 2011
Sea Life
Thinking I could get through an entire range of sea dwellers - as called for by the client's brief - I jumped in a few hours ago with much aplomb but managed only to churn out this jovial duo. My lids are drooping so I guess this will have to be banished to the archives or finished off later. Either way, the client can scram!
Wednesday, September 7, 2011
Hit me up with $$
Wednesday, August 31, 2011
Art Swap
Saturday, August 27, 2011
Droid on Droid
Horror On Horror
In the interest of not going homeless, I've once again begun trawling for gigs where anyone with any tangible self-respect shouldn't dare. At least the creative juices find some motility. This composite is something I threw together for an indie film movie poster. It's still in the pipeline. Them pipes again.
Thursday, April 21, 2011
Hellenic Art
Saturday, March 5, 2011
Wining around 2
Now working on some wine packaging for the new brand. I have to say, just getting the UVs to display correctly on the cans in 3ds max was an unforeseen chore of the highest magnitude. Whereas a UV unwrap for a simple cylinder would have taken 3-5 minutes, a simple modification of the geometry had me pulling my hair out as I pushed and pulled single vertices for hours on end. Get a grip Autodesk! IT'S 2011 FFS!
Friday, March 4, 2011
Wining around
I'm currently working with a client on some assets that are mainly based around a newly established vineyard and their output. Simply sending them some label designs that flatly display on the screen is quite boring and doesn't do much to convey the designer's vision. So I tend to use 3d renders to woo them a little. Helps in the long run.
Thursday, February 10, 2011
I lost a day
Just thought I'd post this as a testament that my dry spell does appreciably moisten on occasion. It's a terrible thing. The sketch never showed promise, and I was a breath away from scrapping it when something just gripped me. And off I went. It's still very rough around the edges, but a little post work made it passable.
Tuesday, January 11, 2011
Move the island
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